so long as autojump is not ever a thingby KittenIgnition
I fail to see where you argue for why you feel this way
![Image](https://projectrik.com/files/KI68FjFoj3unCwis6NjtH.jpg)
It would make crouch slides, half jumps and wall jumps conflict with each other a bit.by Piercy
In Warsow, you can hold jump whilst walljumping (no risk of conflict there) but not when you want to dash (read halfjump) and not when you want to duck (read slide). Letting go of your jump key for certain stunts is a breeze to get used to, so wouldn't be a problem, I assure you.
Ps, halfjumps arent actually comparable to dash, if thats what you meant above?by Dinius
I compared dash to halfjumps the same way I did sliding to duck :p. Totally different functions ofc, but both would be used in a situation where your feet are on the ground.
And I still do view it as a personal preference, even if that preference has it's basis in basic psychology :PDisabled by default, if you want people to have that interactive experience (from my experience, most people never even look through their available options, at least not while so new to the game that their still building their initial opinion about it), but still make it available for those of us used to it, is still what I'd like to see. But yea, just wanted to voice my opinion on this, choose what you will, I won't complain :pWith autojump you basically never fail a jump. Without, you might very few times click too late for the jump and hence lose speed. I think that learning to press the buttons in correct times should be one of the first things to learn for new players, so far that reason I'd say no autojump.This would be very true if the plan was to implement a strict timing window, where you would basically have to, or at least benefit from, only pressing a jump few frames before landing. What's being implemented, however, if I understood it correctly, is a method that would allow you to re-press the jump key immediately after jumping, keep it held til you land, and you'd still get a jump. Not much sense of timing, and thus basically 0 skill, required for that..by huPo
Yeah there's a certain time where you can't always rely on it, which is just good imo. But I wouldn't call it random at all, if you're in that specific window where the autojump wouldn't always "work", you have more than enough time to simply press jump again. The whole reason for the partial autojump is to remove those times you need to really press jump rapidly, especially if it's many times in a row.by Dinius
I was solely thinking from a first-timers perspective. The time it takes to start descending is definitely enough time to re-press the key, yea :P
let it be configurable... I would use full autojump...
If it is configurable, it would be stupid not to use it seeing as it makes things harder.