Just to clarify something, making everything detail is _N O T_ the way to go.
Don't mean to make anyone look bad here, but I'll use pcpie's newest map as an example (blue). (again, hope you don't mind me using it as an example, just to make a point and it's the perfect example..) Everything was detail in this map. When I compiled it, the compile took 2208 seconds. That's more than 3 times the compile time of genesis, which is more than twice as big and has a lot more brushwork. When I made everything structural (which is the default), it compiled in 90 seconds.
So the moral of the story is: don't go making everything detail. If you encounter performance issues or other problems in certain cases, making parts of it detail can be a solution. But leaving the major brushwork structural is practically always a good idea. Currently the compiler makes some brushes detail automatically anyways, and I'll improve on this in the future. So please don't go creating new problems by using this feature incorrectly :)
As far as compile settings go, for basic usage, here's a comparison..
+ FYI currently almost all released maps, and all of mine, are just normal compiled.
+ q3map2 documentation only partially applies to RIK :)