Here's some screens of the current state of player model + etc, from the model export program, not ingame. (They're just very simply lighted, not "rendered")
It's already working in the game though, but only basics. Still working on getting animations in place and so forth..
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(Exporter doesn't do proper lighting for the gun, but here it is anyways)
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A flag:
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Looks cool, but I must say that the 3 things don't seem to go together. First you have a very sleek robot design with lots of curves. Then you have a very rectangular gun, the grip doesn't look very comfortable for the curved design of the robot. Then lastly you have a flag that looks ripped & tied to a pole with some cloth. Maybe the contrast will be less when textures are applied or maybe I'm just nit-picking.
Hyper modern to apocalyptic in 3 images.
Why not just change the arm of the robot into a gun (if that's possible) example: http://youtu.be/7nYBfYlU0mA?t=1m9s
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s for the flag shoudln't it represent the country / faction / team behind it? Like orcs would have a dirty, ripped flag on a stick and elves would have a clean sleek flag on a hand crafted staff. (obviously not very relevant examples, but I hope you get the point)
Yeah I know, and even agree :P
Some gun-like arm could actually be cool, very nice idea, will look into it :)
As far as the flag goes, I've been considering dropping the flag all together and using fields like the shootpoints instead, would fit better..