here's a linkyI am very interested in the experience of brand new players to games like projectRIK. The whole movement in fps thing seems to be increasingly popular these days, so I'd like to encourage people to take the plunge.Any questions or comments?
Got a typo there.. ".. what it to call it" etc :)
I knew how to do it before I knew what it was, what it to call it. To someone who has never played Quake before?by page
Read it on mobile earlier today, had some comments, but forgot what they were, might re-read it later or something.A tip, post it up on http://www.fpspulse.com they're a new site and would probably love some new content. Maybe they'd take it as a front page type of article as well.
There's always another typo. :MGood find!I'll check that site out.
How quake3 allow for strafe jumping is a very happy accident. It's not realistic or intuitive to outsiders, but it's definitely enjoyable. Unfortunately there's little appeal to struggle past the learning curve though, since there's not a lot of people in the trickjumping scene, and not a lot of exposure.To extend your bike metaphor, it's as if the idea of riding a bike has been invented, but some of the engaging activities that involve bike riding and bring in a larger audience have not, like mountain biking, BMX, or trials. This is where the game modes of ProjectRIK come in (fingers crossed).Got to give that article about the math behind strafe jumping a read, I've never seen it before.
Thing is, there is a whole lot of demand for movement in FPS. Mirror's Edge 1+2, Spire, Dying Light, etc, and a whole lot more for TPS. Every Mirror's Edge player says, "Why can't there be more games based on obstacle courses and movement?" People were anticipating Brink (lol) because of the movement stuff they showed off constantly.The issue is bridging the gap from that to Quake and ProjectRIK. And I think a lot of that is that people just don't know anymore. They didn't grow up with those games. Look at defrag and RIK videos on youtube. People say, "This reminds me of TF2 or CoD jump maps, or CS jump maps." That's as close as they get.My hope is to continue writing articles that can help introduce more people to something that they would probably enjoy, if only they knew more about it.
Thing is, there is a whole lot of demand for movement in FPS. Mirror’s Edge 1+2, Spire, Dying Light, etc, and a whole lot more for TPS.I think this is more to do with the rise of parkour / freerunning IRL. As these things become cool people want to play them in game. Incorporating them into a FPS is one way to do it.by page
People say, “This reminds me of TF2 or CoD jump maps, or CS jump maps.” That’s as close as they get.by page
^^ This is where we all come in :). I think the videos / word of mouth about RIK is what will entice these players in. Something different rather than just a mod for CS or a mod fo quake.
Similarly i think there's lot of pressure on Dinius to get the tutorials right.