The bug above is fixed. There was a few other "issues" like this too, in regards to "sliding off" an edge like that.
The continuous crouchslide across spaced pads is back (was possible in some alpha versions). But it will act as sequential crouchslides, meaning after each crouchslide time is up, there's a small possible friction window if you hit a pad and not the air after the CS time is up. After that you'll start another crouchslide and lose the 20% speed. It goes on like this until you have too low speed to CS at all.
And maybe some other minor fixes in such "special cases". No changes to how the CS / SR works though :)