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    Game
    • January 04 by QaleQChat sounds
    • [ Finished // Low 1 • 1283 ] To make chat messages more noticable. Preferrably toggleable with a cmd?
    Game
    • January 04 by QaleQWindows key-repeat value not reflected in game
    • [ Fixed // Low 1 • 1283 ] But it is in console.
    Game
    • December 26 by QaleQFinish is not considered as a checkpoint in practice
    • [ Finished // Normal 4 • 1277 ] While in practice mode (noclip + save) you can see how much time it takes to get to a checkpoint (black numbers), but this doesn't happen when you...
    Game
    • December 04, 2015 by DiniusNogravity checkpoint indication
    • [ Finished // Normal • 1271 ]
    Website
    • November 27, 2015 by stealthAdjusted rankings calculations a bit
    • [ Finished // New 7 • 1271 ] Doubled the importance of time difference percentage, i.e. now it's more important to get as close to the #1 time as possible regardless of rank...
    Radiant
    • November 25, 2015 by DiniusDisplay leaks in radiant
    • [ Finished // Low • 1270 ] Aka load the pointfiles
    Website
    • November 25, 2015 by DiniusLink play page to user profiles instead..?
    • [ Finished // Normal • 1270 ]
    Game
    • November 25, 2015 by stealthForward slash not working for commands
    • [ Fixed // Normal 1 • 1270 ] i.e. /vote map something
    Website
    • November 25, 2015 by DiniusShow #X for >2 players at same time
    • [ Fixed // Low • 1269 ] https://projectrik.com/rankings/hupo-climb2/weapon
    Game
    • November 24, 2015 by DiniusRemove any symbols from names when saving demos
    • [ Fixed // High • 1269 ]
    Game
    • November 23, 2015 by DiniusMake noclip reset nogravity
    • [ Fixed // Normal • 1269 ]
    Website
    • November 23, 2015 by DiniusShow "no records yet" @ play page
    • [ Finished // Normal • 1269 ]
    Game
    • November 23, 2015 by DiniusStrafe speed \ mouse movement speed indicator
    • [ Finished // Normal 1 • 1268 ]
    Game
    • November 23, 2015 by DiniusShow start speed for run
    • [ Finished // Low • 1268 ] Gibbz wants gibbz gets
    Game
    • November 23, 2015 by QaleQMissing white color-code for names in chat
    • [ Fixed // Low • 1268 ] Names appear green in chat unless otherwise specified, though they appear white everywhere else. Both in regular chat and console chat.
    Game
    • November 22, 2015 by DiniusNogravity trigger
    • [ Finished // New 2 • 1268 ] Suburb's idea. Implemented this as mode 7 for the push trigger to avoid having to make another trigger, at least for now, and since it then works...
    Game
    • November 22, 2015 by DiniusSpectator movement change
    • [ Finished // New • 1268 ] From now on, being a spectator is essentially the same as noclipping. You can fly through stuff, and holding special will speed you up. The base...
    Game
    • November 22, 2015 by DiniusFree spec bug
    • [ Fixed // Low 1 • 1268 ] Going free spec when the player you're spectating is inside a brush while noclipping = you'll be stuck
    Game
    • November 22, 2015 by DiniusAbility to cycle backwards as spectator
    • [ Finished // Low 1 • 1268 ] Allow holding special to cycle backwards as a spectator.
    Website
    • November 21, 2015 by DiniusSave original size screenshot when verifying maps
    • [ Finished // Normal • 1268 ]
    Website
    • November 21, 2015 by DiniusPage to display 'deleted' times
    • [ Finished // Normal 1 • 1268 ] No records are actually deleted from the DB, they're just marked as invalid\cheated. Make a page to display these together with the reason for why...
    Website
    • November 21, 2015 by DiniusParse CP + etc info from a map when it's verified
    • [ Finished // Normal • 1268 ] Like done here https://projectrik.com/development/bug/541
    Website
    • November 21, 2015 by DiniusIssue with copying number of mapimages for revisioned levels
    • [ Fixed // High 2 • 1268 ] Might only happen if there is one or more rejected versions of the map before it was initially verified..
    Website
    • November 21, 2015 by DiniusDetect and remove all "prejumped" times
    • [ Fixed // High 3 • 1268 ] "Prejumped" using things like in hupo's 7min26s map or using ice. Pretty easy, just gotta remember to do it.
    Game
    • November 20, 2015 by DiniusWorkaround for the "save at same height as spawn"
    • [ Fixed // Normal 2 • 1266 ] Known issue but haven't know about any relevant exploits for it, but it can be abused at certain maps with ice at start and so on. Possible...
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  • Meatsausage made a game!May 01
  • Small updateOctober 11, 2016
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