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    Website
    • November 20, 2015 by DiniusPeriodic refresh of toplist
    • [ Finished // Low • 1266 ] It feels like it's time to turn on periodic refresh of the toplist, it loads relatively slow every time it has to rebuild. Maybe regenerate it once...
    Game
    • November 19, 2015 by DiniusScores doesn't show that reversed is not enabled, at least on some maps..
    • [ Fixed // Low • 1266 ]
    Game
    • November 19, 2015 by DiniusNot enabled reversed run is listed as no records
    • [ Fixed // Normal 1 • 1266 ] In the game when reveresed mode is not enabled on the scoreboard it says "No Records" instead of "Not enabled". See Dini-blindfolded
    Website
    • November 17, 2015 by DiniusTrim name length for ingame scores..
    • [ Fixed // Normal • 1266 ]
    Game
    • November 16, 2015 by DiniusSome CP bugs..
    • [ Fixed // High • 1265 ] Clientside timer not displaying correctly ? + / - not showing due to triggering twice?
    Game
    • November 16, 2015 by DiniusCP will count down if you stand inside them
    • [ Fixed // Low • 1265 ] But doesn't "actually" register
    Game
    • November 15, 2015 by rozerCheckpoints not working.
    • [ Fixed // Critical • 1264 ] Currently only free is possible as the map always ends with 0 out of x checkpoints.
    Game
    • November 15, 2015 by DiniusClientside CP counter resets on load on in-run saveload enabled maps
    • [ Fixed // Low • 1263 ]
    Game
    • November 15, 2015 by DiniusIn-run saveload CP issue
    • [ Fixed // Critical 1 • 1263 ] https://projectrik.com/rankings/32004 stopped after passing checkpoint #15, before the last ramp stage.. But finished it 4 times afterwards (locally...
    Game
    • November 14, 2015 by DiniusOverride input for jump\crouch
    • [ Finished // Maybe 1 • 1262 ] As it is now, jump\crouch null each other out. I.e. press both and nothing will happen. Ale suggested making them override, or maybe crouch taking...
    Website
    • November 14, 2015 by DiniusShow who's spectating who on server page instead of idle
    • [ Finished // Normal • 1262 ]
    Game
    • November 14, 2015 by DiniusIn-run saveload for maps like gymnasium
    • [ Finished // Maybe • 1262 ]
    Game
    • November 11, 2015 by Diniusjust disable connection interrupted for specs
    • [ Fixed // Low • 1262 ]
    Game
    • November 10, 2015 by DiniusBit more responsive W
    • [ Finished // Low • 1262 ]
    Game
    • November 07, 2015 by asdaFix callvote message after previous vote failed
    • [ Fixed // Normal • 1262 ] Currently it keeps counting from 0 to 120 instead of other way around
    Website
    • November 06, 2015 by DiniusSeparating between nac and fullbeat doesn't seem to work
    • [ Fixed // High • 1262 ] https://projectrik.com/rankings/suburb-gamma/fullb...
    Website
    • October 31, 2015 by DiniusUn-rounded page numbers when browsing towards the last pages for levels
    • [ Fixed // Normal • 1261 ]
    Game
    • October 31, 2015 by DiniusPrint checkpoints to console
    • [ Finished // New • 1260 ] hud_checkpointsPrintout 1
    Game
    • October 31, 2015 by DiniusShow who is spectating you on screen
    • [ Finished // New 1 • 1260 ]
    Game
    • October 31, 2015 by DiniusW turning at slide/slick/ice not fps independant
    • [ Fixed // High 2 • 1260 ]
    Game
    • October 31, 2015 by Dinius"Connection interrupted" displaying at >125ish fps when spectating etc
    • [ Fixed // Normal 1 • 1260 ]
    Game
    • October 11, 2015 by SaprophatorShootpoints in reverse
    • [ Fixed // Critical • 1259 ] Shootpoints are working in reversed mode. There is no need to hit all of them for a successfull run.
    Game
    • September 07, 2015 by FuckkaDouble speedometer slam jam boom!
    • [ Finished // Normal 2 • 1257 ] Some players use hud_speedometer_ups 2 and some 1. Also known as non-plebs and plebs :D So yeah, dear Santa i wish I could use both at the same time...
    Game
    • September 07, 2015 by DiniusImprovements to surfaceinfo
    • [ Finished // Normal • 1257 ] Sloped Nowj improvements for things that are angled "towards" you in a way that you can't wj on them
    Game
    • September 02, 2015 by FuckkaEmulate CP hits even if not in a run
    • [ Finished // Low 1 • 1255 ]
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