RIK development is on hold. (more info)
- September 02, 2015 by DiniusWhen only x of y checkpoints are required, if you get y it becomes a free run. It should be normal if >= x
- [ Fixed // New • 1255 ]
Game
- September 02, 2015 by DiniusThe jump after HJ can't skim walls?
- [ Fixed // Low 2 • 1255 ] It's true that this happens, but in reality it's not unwanted behavior at the moment.
Game
- September 01, 2015 by Dinius// Not working ingame
- [ Fixed // New • 1255 ] E.g. http://projectrik.com becomes http:
Game
- September 01, 2015 by DiniusCrash bug with some symbols in a vote
- [ Fixed // Critical • 1254 ] e.g. \vote map something#
Game
- September 01, 2015 by DiniusSloperun with autowj 1 at certain speeds
- [ Fixed // High 1 • 1254 ]
Game
- September 01, 2015 by FuckkaAbility to turn off autojump
- [ Finished // Low 1 • 1254 ] Because reasons unknown. I theorize that it could be in case you want to make very sure you don't get reliant on the autojump feature.
Game
- August 26, 2015 by DiniusCheckpoint display variations
- [ Finished // Normal 2 • 1253 ] Fade out under each other, sort of like the tricklog Display under each other, without fading.. Show the checkpoint "ID", e.g. [1] 0.253 etc..
Game
- August 26, 2015 by DiniusShows disconnected player's time when someone reconnects
- [ Fixed // High • 1253 ] Gotta send out an empty "clear this time" request when someone connects, or implement that somewhere..
Game
- August 26, 2015 by DiniusLoading reversed issue
- [ Fixed // Normal • 1253 ] If you do the following, you'll have to respawn to get a valid load for reversed runs.. Save your position Jump around (so you get jh, MAYBE so...
Game
- August 26, 2015 by asdaFunc_group in right-click menu
- [ Finished // Low • 1253 ] (or func_static shadow thingy)
Radiant
- August 26, 2015 by huPoRename sloperun DJ
- [ Finished // Low 3 • 1253 ] No double jumping going on...
Game
- August 26, 2015 by FuckkaAutojump with some tweaks
- [ Finished // New 1 • 1253 ] Enabling autojump, largely because it also makes these two things inherently possible: Steep WJs when landing very close to the wall. As it was,...
Game
- August 25, 2015 by DiniusTrim down too long mapnames for now, for record table display
- [ Finished // Low • 1253 ]
Website
- August 22, 2015 by Dinius'someone is a noob' debug message
- [ Fixed // New • 1252 ]
Game
- August 20, 2015 by DiniusPrevent saving free runs (or any other non-shoot runs) if shootpoints have been used
- [ Fixed // High • 1251 ] Important, now that they give speed. Handled this for circuit (I think) but forgot about it for normal runs.
Game
- August 20, 2015 by DiniusAllow noclipping then loading when doing reversed runs..
- [ Fixed // Normal • 1251 ]
Game
- August 13, 2015 by DiniusMisc circuit bugs
- [ Fixed // High 2 • 1250 ] Don't have time to fix these until late tomorrow most likely. Some bug with actually finishing a battle circuit game. This can also cause the...
Game
- August 13, 2015 by DiniusAdd link to full record list per player again
- [ Finished // Normal • 1250 ]
Website
- August 13, 2015 by DiniusFix the short runtype names for circuit
- [ Fixed // Normal 4 • 1250 ] E.g. 3x instead of F and so on..
Website
- August 12, 2015 by DiniusTimes for hot mode don't display on the tab menu
- [ Fixed // Normal 1 • 1250 ] It displays as if its not enabled, while it is actually enabled. This happens on circuit3 not sure about the other map. Edit: also happens on...
Game
- August 08, 2015 by DiniusCircuit gametype
- [ Finished // Normal 4 • 1249 ] See posts below for more info. We should start testing in about two weeks :) (That's roughly two weeks from the EDIT date, which was June 30th or...
Game
- August 08, 2015 by DiniusVideo embedding
- [ Finished // Low 1 • 1249 ] webm, mp4, ogg, ..
Website
- August 03, 2015 by DiniusLaser sound volume a bit off?
- [ Fixed // Maybe 1 • 1249 ] e.g. turn off hitsounds and laser sound goes louder?
Game
- August 03, 2015 by DiniusShoot sounds fucked up
- [ Fixed // Low • 1249 ] Volume-wise. Dunno why yet.
Game
- August 02, 2015 by DiniusReconnecting doesn't work?
- [ Fixed // Low 3 • 1249 ] At least the reconnect happening from gfx_Restart..
Game