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    Game
    • September 02, 2015 by DiniusClear wj+hj+cs state when loading noclip positions
    • [ Fixed // Normal 1 • 1255 ]
    Game
    • September 02, 2015 by DiniusWhen only x of y checkpoints are required, if you get y it becomes a free run. It should be normal if >= x
    • [ Fixed // New • 1255 ]
    Game
    • September 02, 2015 by DiniusThe jump after HJ can't skim walls?
    • [ Fixed // Low 2 • 1255 ] It's true that this happens, but in reality it's not unwanted behavior at the moment.
    Game
    • September 01, 2015 by Dinius// Not working ingame
    • [ Fixed // New • 1255 ] E.g. http://projectrik.com becomes http:
    Game
    • September 01, 2015 by DiniusCrash bug with some symbols in a vote
    • [ Fixed // Critical • 1254 ] e.g. \vote map something#
    Game
    • September 01, 2015 by DiniusSloperun with autowj 1 at certain speeds
    • [ Fixed // High 1 • 1254 ]
    Game
    • September 01, 2015 by FuckkaAbility to turn off autojump
    • [ Finished // Low 1 • 1254 ] Because reasons unknown. I theorize that it could be in case you want to make very sure you don't get reliant on the autojump feature.
    Game
    • August 26, 2015 by DiniusCheckpoint display variations
    • [ Finished // Normal 2 • 1253 ] Fade out under each other, sort of like the tricklog Display under each other, without fading.. Show the checkpoint "ID", e.g. [1] 0.253 etc..
    Game
    • August 26, 2015 by DiniusShows disconnected player's time when someone reconnects
    • [ Fixed // High • 1253 ] Gotta send out an empty "clear this time" request when someone connects, or implement that somewhere..
    Game
    • August 26, 2015 by DiniusLoading reversed issue
    • [ Fixed // Normal • 1253 ] If you do the following, you'll have to respawn to get a valid load for reversed runs.. Save your position Jump around (so you get jh, MAYBE so...
    Radiant
    • August 26, 2015 by asdaFunc_group in right-click menu
    • [ Finished // Low • 1253 ] (or func_static shadow thingy)
    Game
    • August 26, 2015 by huPoRename sloperun DJ
    • [ Finished // Low 3 • 1253 ] No double jumping going on...
    Game
    • August 26, 2015 by FuckkaAutojump with some tweaks
    • [ Finished // New 1 • 1253 ] Enabling autojump, largely because it also makes these two things inherently possible: Steep WJs when landing very close to the wall. As it was,...
    Website
    • August 25, 2015 by DiniusTrim down too long mapnames for now, for record table display
    • [ Finished // Low • 1253 ]
    Game
    • August 22, 2015 by Dinius'someone is a noob' debug message
    • [ Fixed // New • 1252 ]
    Game
    • August 20, 2015 by DiniusPrevent saving free runs (or any other non-shoot runs) if shootpoints have been used
    • [ Fixed // High • 1251 ] Important, now that they give speed. Handled this for circuit (I think) but forgot about it for normal runs.
    Game
    • August 20, 2015 by DiniusAllow noclipping then loading when doing reversed runs..
    • [ Fixed // Normal • 1251 ]
    Game
    • August 13, 2015 by DiniusMisc circuit bugs
    • [ Fixed // High 2 • 1250 ] Don't have time to fix these until late tomorrow most likely. Some bug with actually finishing a battle circuit game. This can also cause the...
    Website
    • August 13, 2015 by DiniusAdd link to full record list per player again
    • [ Finished // Normal • 1250 ]
    Website
    • August 13, 2015 by DiniusFix the short runtype names for circuit
    • [ Fixed // Normal 4 • 1250 ] E.g. 3x instead of F and so on..
    Game
    • August 12, 2015 by DiniusTimes for hot mode don't display on the tab menu
    • [ Fixed // Normal 1 • 1250 ] It displays as if its not enabled, while it is actually enabled. This happens on circuit3 not sure about the other map. Edit: also happens on...
    Game
    • August 08, 2015 by DiniusCircuit gametype
    • [ Finished // Normal 4 • 1249 ] See posts below for more info. We should start testing in about two weeks :) (That's roughly two weeks from the EDIT date, which was June 30th or...
    Website
    • August 08, 2015 by DiniusVideo embedding
    • [ Finished // Low 1 • 1249 ] webm, mp4, ogg, ..
    Game
    • August 03, 2015 by DiniusLaser sound volume a bit off?
    • [ Fixed // Maybe 1 • 1249 ] e.g. turn off hitsounds and laser sound goes louder?
    Game
    • August 03, 2015 by DiniusShoot sounds fucked up
    • [ Fixed // Low • 1249 ] Volume-wise. Dunno why yet.
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