Changelog for version 1249
Released: August 09, 2015
Release notes
First test version of circuit! :)
Rough list of things that aren't implemented yet:
- There's relatively few pickups, will add more :)
- Actual player model, or at least a box so you can see which way the players are looking, and so on.
- "map" with overview so you can see where the players are when playing battle circuit.
- Knowing who's the current #1/#2/#3 in a battle circuit game, atm it only handles laps, not how far along each player is in each lap.
- Players "bumping" into each other. Atm if you hit a player that stands still or is slower than you, you'll stop/be slowed down to their speed. Will change this so it's more like the other way around :)
7 ideas implemented
- Game Circuit gametype
- Game Skip on the "loaded #1.." notifications now that it's all visible @scores
- Game Shootpoint hits give speed
- Game Adjustments to the "small" console
- Game Draw a green line at the player list for players using 'noobmode'
- Website Video embedding
- RIKdev Improved light compile
7 bugs fixed