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    Game
    • August 02, 2015 by DiniusReconnecting doesn't work?
    • [ Fixed // Low 3 • 1249 ] At least the reconnect happening from gfx_Restart..
    RIKdev
    • August 01, 2015 by DiniusImproved light compile
    • [ Finished // Normal • 1249 ] Will write up some info about it in the documentation in the future.
    Game
    • July 31, 2015 by DiniusLast checkpoint not converting to a stoptimer (visual effect)
    • [ Fixed // New • 1249 ] The last checkpoints in levels without stoptimers should "convert" to a stoptimer. E.g. 3 checkpoints, when you've hit 2 of them the last one will...
    Game
    • July 31, 2015 by DiniusDraw a green line at the player list for players using 'noobmode'
    • [ Finished // Finished • 1249 ]
    Game
    • July 27, 2015 by DiniusSays 'no time' for specs.
    • [ Fixed // Low 1 • 1249 ]
    Game
    • July 25, 2015 by DiniusAdjustments to the "small" console
    • [ Finished // Low • 1249 ] Doing ctrl+console key opens a small console on top, that will only display stuff. Adjust this so it.. Doesn't have the input line at bottom Per...
    Game
    • July 25, 2015 by FuckkaShootpoint hits give speed
    • [ Finished // Normal 2 • 1249 ] Was planned for circuit, but I think it'll make the whole shootpoint thing more fun for normal runs as well, so enabled it all over.. This also means...
    Game
    • July 24, 2015 by DiniusSkip on the "loaded #1.." notifications now that it's all visible @scores
    • [ Finished // Low • 1249 ]
    Website
    • July 23, 2015 by DiniusRecord compare bug
    • [ Fixed // High 2 • 1249 ] Happens for id 5505. A solo #1 for NAC. Poor Timothy.
    Game
    • July 21, 2015 by DiniusWJ bug at some angled walls
    • [ Fixed // High • 1249 ] Was acting as steep walljumps on certain angled walls
    Game
    • July 18, 2015 by DiniusSpawn bug if spectating as map loads
    • [ Fixed // High 1 • 1248 ]
    Website
    • July 18, 2015 by DiniusStatus name change?
    • [ Finished // Maybe • 1248 ] Show 'Fixed' in the development item listing for BUGS, and keep the finished for ideas..?
    Game
    • July 17, 2015 by DiniusPossible crash cause in auth code
    • [ Fixed // High • 1248 ]
    Game
    • July 15, 2015 by DiniusNew push mode
    • [ Finished // Normal 1 • 1248 ] For details see mode 5 for trigger_push: https://projectrik.com/docs/entities
    Website
    • July 14, 2015 by DiniusMultiple 'coming soon' sendouts for dev items
    • [ Fixed // Normal • 1247 ]
    Game
    • July 14, 2015 by Diniusadam-slide1 spawn moved below its native position
    • [ Fixed // High 5 • 1247 ] The title pretty much says everything.
    Game
    • July 14, 2015 by DiniusNoclip saving crashes server
    • [ Fixed // Critical 2 • 1246 ] Will release a fix tonight
    Game
    • July 14, 2015 by DiniusGetting previous records fail at some servers
    • [ Fixed // Normal 1 • 1245 ] Probably ping related or so, perhaps?
    Game
    • July 14, 2015 by DiniusIncorrect checksum mismatch messages
    • [ Fixed // Low • 1245 ]
    Game
    • July 13, 2015 by DiniusPrevious checkpoint times not loading
    • [ Fixed // High 1 • 1245 ]
    Game
    • July 13, 2015 by DiniusBetter logging
    • [ Finished // Normal 1 • 1245 ] Detailed and proper logging for servers. Ability to turn on more detailed logging for players too.
    Game
    • July 12, 2015 by DiniusShow runtype before time in demo names
    • [ Finished // Low • 1244 ]
    Game
    • July 11, 2015 by Dinius"Speedlog"
    • [ Finished // Low 1 • 1244 ] Something like.. while you gain speed, it keeps counting gained XXX speed. Ignoring non-speed-gaining frames If you lose any speed, it'll count...
    Game
    • July 11, 2015 by DiniusImprove the speedgraph
    • [ Finished // Low 1 • 1244 ]
    Game
    • July 11, 2015 by DiniusDropshadow for the main speed
    • [ Finished // Low • 1244 ] Will add it to more stuff later..
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  • Meatsausage made a game!May 01
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