The title pretty much says everything.

and slide2

did i break something? :/

sort of :p

I rewrote some player spawn handling and had a typo, so it didnt handle the cases when the spawnpoint is moved down to the floor. In almost every other map the spawnpoint floats somewhere above the ground, then the game looks down from that point to find the floor. But when it already had contact with that floor, thanks to my typo, it would look for the next floor under it, which naturally causes some problems. :)

oh i see. in the future, hang the spawn in the air?

Nah both should work now again, but yeah, moving it down to the ground is only wasted time, seeing as it does it automatically anyways when the map loads :)