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    Game
    • June 23, 2015 by DiniusValidate some settings input
    • [ Finished // Low • 1235 ] Validate misc input like the sensitivity to make sure player's done screw themselves by using invalid values, etc.. E: only did this for...
    Radiant
    • June 23, 2015 by DiniusAllow saving settings again
    • [ Fixed // Low 1 • 1233 ] Saving settings/etc in radiant is purposefully disabled due to changes in the shortcut system that are not compatible with the...
    Game
    • June 23, 2015 by DiniusRespawn bug
    • [ Fixed // Critical • 1232 ] Stupid VS.
    Game
    • June 23, 2015 by DiniusBug in text shaders file
    • [ Fixed // High • 1231 ] title
    RIKdev
    • June 23, 2015 by DiniusAdd nonsolid etc for some of the newer colors
    • [ Fixed // Low 1 • 1230 ] title
    Game
    • June 23, 2015 by Dinius'Checkpoints' key for reversed runs too
    • [ Finished // Low • 1230 ] See title.
    Game
    • June 23, 2015 by DiniusIgnore deleted/cheated times
    • [ Fixed // Critical • 1230 ] Ignoring cheated or deleted times is missing from the game API somewhere.. Too tired to fix tonight.
    RIKdev
    • June 23, 2015 by DiniusFix shaders for the base0_ext fade textures
    • [ Fixed // Normal • 1230 ] title
    Website
    • June 23, 2015 by DiniusFix tabs for records when no normal records set
    • [ Fixed // High • 1230 ] Examples:
    Game
    • June 21, 2015 by DiniusTeleport for stoptimers
    • [ Finished // Normal 1 • 1229 ] Same as for checkpoints
    Game
    • June 21, 2015 by DiniusSome crouchslide adjustments/fixes
    • [ Fixed // High • 1229 ] Forgot a debug message (seq cs) CS on slide (slick/ice) should just be a normal crouch. Disable normal strafe on slide, switch it back to just...
    RIKdev
    • June 21, 2015 by DiniusNolight shader
    • [ Finished // Normal 1 • 1229 ] To block out bigger skyboxes to ignore lighting in those areas, for faster compiles..
    Website
    • June 20, 2015 by DiniusClear every/affected players individual ranking pages cache when a new record is set
    • [ Fixed // Normal 1 • 1228 ] At the moment this can cause the ranks on a player's page to not be up to date. E.g. it can show #1/4 when you're actually #2/4 now, and so forth.
    Game
    • June 20, 2015 by DiniusRocket bug
    • [ Fixed // Normal • 1228 ] Rocket drawing bug, stand still, shoot forwards, gets a nulled trail falling down as well as the other one, at least some times. Also, an old bug...
    Website
    • June 20, 2015 by DiniusLevel image upload
    • [ Fixed // High • 1228 ] Sometimes not all images will upload successfully when verifying a map. Only happens with ~30 or more images. (e.g. 20 of them would be uploaded).
    RIKdev
    • June 20, 2015 by DiniusQuickcompile and patches
    • [ Fixed // High 1 • 1228 ] Fix the quickcompile issues with patches.
    Game
    • June 19, 2015 by DiniusCrouchslide adjustments
    • [ Finished // Normal 2 • 1228 ] Allowing consecutive crouchslides could be fun. But it needs some limiting. So some thoughts: Disable acceleration while CSing, like it used to...
    Website
    • June 19, 2015 by DiniusMap image+info on a level's ranking page
    • [ Finished // Normal • 1228 ] Maybe a small version on top of the sidebar, or something? :)
    Game
    • June 19, 2015 by DiniusAllow single-button walljump
    • [ Finished // New • 1228 ] For dem warsowians. Set player_autowj 1 to enable walljumps by just clicking the +cmd_special button.
    Game
    • June 19, 2015 by DiniusDoesn't fully grab mouse
    • [ Fixed // High 1 • 1228 ] Mouse focus isn't "fully grabbed" in some situations, for some people after alt+tab, when running borderless, etc.
    Website
    • June 18, 2015 by DiniusTabbed selection for runtypes
    • [ Finished // Normal 1 • 1228 ] Switch to a tabbed layout for selecting runtype filtering, instead of using the sidebar.
    Website
    • June 18, 2015 by DiniusDo UNIQUE record counts for levels
    • [ Finished // Normal • 1228 ] See title.
    Website
    • June 18, 2015 by DiniusRename all levels using _ instead of -, and automatically rename them in the future.
    • [ Finished // High • 1228 ] Ronsu's maps, flame's map.
    Game
    • June 18, 2015 by DiniusRuntime display when loading
    • [ Finished // Normal • 1228 ] When loading, show the time the timer HAD when you loaded, instead of your current best.
    RIKdev
    • June 18, 2015 by Dinius.zip dropdown select for developer tab
    • [ Finished // Low • 1228 ] title
    RIKdev
    • June 18, 2015 by DiniusCustom resolution bug
    • [ Fixed // Normal 2 • 1228 ] Custom resolution works until you close rikdev. When you relaunch and try a map it ignores the custom resolution. For example my custom res is...
    Website
    • June 17, 2015 by DiniusBehind the scenes
    • [ Fixed // Normal • 1228 ] Change authors of levels using the username as well as the ID. Don't change user when admins upload a v2 of a level owned by someone else.
    Game
    • June 17, 2015 by Dinius>6k demos or something crashes autocomplete
    • [ Fixed // Normal 1 • 1228 ] Set a limit / fix the overflow.. :) No point dynamically allocating, or even printing > xxx results :)
    Website
    • June 17, 2015 by DiniusFix & in the forum titles
    • [ Fixed // Normal 1 • 1228 ] See title
    Game
    • June 17, 2015 by DiniusDisable hud_fovAuto on fov change
    • [ Finished // Normal • 1228 ] If any of the fov settings are changed, disable hud_fovauto + give a notification about it like "auto for adjustment disable, set ... to...
    Website
    • June 17, 2015 by DiniusSearch for development section
    • [ Fixed // Normal • 1228 ] Add development items to the search results
    Website
    • June 17, 2015 by DiniusFix search when using misc symbols
    • [ Fixed // Low • 1228 ] E.g. a search for "-rudi" should show piercy-rudimentary and so on (I use him as example because I know he loves it)
    Game
    • June 17, 2015 by FuckkaSpeedometer flickering
    • [ Fixed // High 2 • 1228 ] Please fix this asap. It is very annoying. basically instead of being flat green, while im gaining speed it flickers black.
    Game
    • June 15, 2015 by DiniusShow triggers per default
    • [ Finished // Normal • 1227 ] It would generally be helpful if triggers were set to show by default.
    Game
    • June 15, 2015 by DiniusSS command bug
    • [ Fixed // Critical • 1227 ] The SS command can be exploited so it allows you to start a run. Noclip Save while over a respawn trigger, so you can fall down /ss 1000 or...
    Game
    • June 15, 2015 by Dinius2 or more powerjumps in a row doesn't work
    • [ Fixed // Normal • 1227 ] see title.
    Game
    • June 15, 2015 by DiniusSloperun bug
    • [ Fixed // Normal 1 • 1227 ] slide off a slope while sloperunning, without jumping off it walljump or something land on a slope and you'd automatically do a sloperun DJ even...
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  • Meatsausage made a game!May 01
  • Small updateOctober 11, 2016
  • 600 levels uploaded!July 22, 2016
  • More updates!July 11, 2016
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  • Levels uploaded 689
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