I'm experiencing some delay between moving my mouse and the camera actually rotating in game. If I were to estimate, it would be around a .1-.3 second delay. It's pretty noticeable, and makes it hard to strafe jump. This happens whether I run it through the "Play" link on the website, or open the game through a local executable. The input delay happened on the two maps I tried, one being "genesis (v3)", the other one I forgot the name of.

Here's my computer specs. My laptop is pretty good as far as running games. Let me know if you need more info.

http://pastebin.com/1C2bCfHt

Sounds like some sort of vsync. Try forcing it off for RIK.exe in the nvidia control panel. Google or ask if you don't know how.

That fixed it, thanks

I know you marked this bug as "invalid", but I feel like this can happen to other people as well. I don't remember fiddling with the vsync settings, I believe they are set to the graphic card's default. The fix isn't very intuitive, unless you ran into it before. In the very least, I think that this should be mentioned somewhere. If you ever have a 'how to install' document, that would be a good place.

Yeah I know & agree.

Have a look here: https://projectrik.com/development/idea/55

There's basically a 3 part problem:

  • Using SDL 1.x atm, which has certain compatibility issues like this. The game DOES request the graphics cards to use dedicated gfx cards atm, but it does it via the SDL 1.x API which is quite dated.. I'm guessing the SDL 2.x would improve a lot on this.
  • RIK.exe isn't exactly what you'd call a very "known" game. Graphics card manufacturers and alike will likely also recognize massively more popular games.
  • RIK doesn't create any profiles for the graphics card settings on its own. This would fix any problems like this, and is what the link above is for. I.e. it would automatically do what you did now on it's own. I'll probably add this to the installer down the line, but it's not a 5 minute deal, and I'm not very familiar with the Nvidia API. And AMD's API I haven't ever looked at. So it's quite down-prioritized atm.

But yeah, for the near future, I'm planning on including this and misc other things in the currently un-written FAQ. And link it on the documentation page etc .. :)

PS: The reason I marked it as invalid is that there's no actual input delay bug. It's just VSYNC, which will cause input delay for any game. The ""bug"" is like I've explained above that RIK isn't "agressive"/up-to-date enough in requesting the use of the dedicated graphics cards. For which there's already a todo item thingamajig for :)