ADMIN
Official I want alpha access thread
by
Dinius • November 30, 2014
If you’re not on the list and you want to be, post below and include:
- Assuming you’ve played similar physics before, where do you come from? (q3\df, wsw, et, …)
- Mapping experience? yes/no?
- Any other info \ reasons you should get it.. :P
This list is for the next major alpha release, where:
- Tutorials etc will be mostly finished, will be useful with feedback and ideas for improving them.
- We will need to test online gameplay with more than a couple players at a time. Online still needs some opimization + bugfixes to be awesome.
- Models and proper record system will not be finished yet, hence no team based stuff yet.
Release will be some time in December, around Christmas maybe :) Though maybe sooner.
Basically, anyone who can contribute with anything (mapping or otherwise) or anyone relatively known from other communities like defrag, warsow, etc, will generally be accepted :)
Also, if you're not accepted right away, it doesn't mean you won't be..
Currently accepted
oranje (when ctf is a go, need models first, so maybe next alpha?)
kairos (mapper)
wut (ET poltard)
zad
KittenIgnition (mapper)
lithz
yotoon (mapper, somewhat competent at vq3 :roll: )
spray
Theodorus aka the dear ninja.
Stealth
page
FreakOrama
Blarget2
Swee4T
QaleQ
Bazz
phuzion
Timothy
w3sp
adrlol
thelder
ASDASDAasdfasd
inept
tuhmapoika
Exosum (tmsk)
Flame
Karl
Clear
Jace
Sykos
Breaker
(the list is just split up for better readability)
Also, either send me a message here (click my name, then contact) or at admin@projectrik.com with some contact details like Skype or something, if not I'll just send you a download link to the email you registered with / a message to your accounts here when the alpha is ready.
KittenIgnition • November 30, 2014
I'm a mapper! I play lots of CPM and VQ3! I've been around for nowhere near as long as anyone else on that list!
ADMIN
Dinius • November 30, 2014
Oh, kitty maps?
Yeah so it seems, kewl.
yotoon • November 30, 2014
HAI!
I play mostly vq3.
Mapper? Yes.
You probably know me from q3df :)
I would love to have a look see.
ADMIN
Dinius • November 30, 2014
Aye. added. :)
KittenIgnition • November 30, 2014
Believe me, I've made a shitton more maps than Worldspawn says. Mostly stupid experimental stuff, but I know Radiant, q3map2, and Defrag's entities pretty well.
tuhmapoika • November 30, 2014
Hi! I've been defraging quite actively for about a year, mostly cpm :)
I'd like to try this project and be able to help developing it.
FreakOrama • November 30, 2014
Hey, well I've played a lot of Quake, not much Unreal Tournament, a lot of Xenonauts, a lot of Xonotic, had a lot of fun with the early days of shootmania (when instagib was the main mode) , and warsaw had a nice movement system so i played around with it for a while, and overall i just love playing quick one shot one kill game modes with satisfying precise aiming and controls, and this one is looking like the one. Hope i get in :)
VIP
huPo • November 30, 2014
For those who get accepted, I'd like to mention the importance of actual feedback. We've had several testers before who didn't give any real feedback, only saying it's buggy shit or that it looks great. That doesn't help us in any way and actually only slows the development. I guarantee that useless testers will be remembered.
FreakOrama • November 30, 2014
Will do captain! as far as I'm concerned I'll be focusing my feedback on the movement, controls, maybe level designs, and bugs if i happen to know one.
Theodorus • November 30, 2014
do you have restrictions for mappers like:
-length/duration of the map
-gameplay in the map
-design
etc?
ADMIN
Dinius • November 30, 2014
1: Nah, not really, maps of like < 3 seconds or so generally wouldn't be accepted I say..
2: Nothing in particular, but .. obviously bad things is.. "discouraged"? :D I.e. if you'd map just to create awful or buggy stuff on purpose.
3: We're sticking to the basic "style" of the other maps, additional colors or trims and so forth can be added to the actual game files and not on a per-map basis. But we're keeping it simple for now. So you're free to make patterns and designs and so forth with those textures. But again, anything that .. basically hurts your eyes probably won't be accepted :P This is the biggest and only so far actually determined restriction.
Nothing else I can think of really.. :)
KittenIgnition • November 30, 2014
Not much shooting and/or killing in this game, I should think.
Theodorus • November 30, 2014
i'd like to apply then, you know me(ninjadeer) but heres my trickjump experience:
i have played VET a lot, made some maps for AP(wich were bad but i can do better :P)
im fairly good in both, would say im one of the better AP players
i also played some vq3 and cpm but not nearly as much as ET trickjump
FreakOrama • November 30, 2014
Not much shooting and/or killing in this game, I should think. by KittenIgnition
Well if not the killing, then i just do love the one shot it has going for
ADMIN
Dinius • November 30, 2014
Oh, hey, sure, added :)
Exosum • November 30, 2014
I am trickjumper from W:ET, I don't think that someone would remember me, since I was playing mostly original maps / runs. I had some good runs/results but since original maps aren't that popular I can't boast very much. My other passion was Hide'n'Seek, I spent so much time catching people on the roofs in Dubrovnik. My previous nickname was TmsK.
I don't have much experience in mapping (I did one small map very long ago).
I loved trickjumping, but its pretty dead in these days. New trickjumping game with updates, large community, features, rankings etc. would be really great. :)
ADMIN
Dinius • November 30, 2014
Remember the name ;)
page • December 01, 2014
I have experience with every Quake from 1 to 3 +QL +CPMA, and even a tiny bit of Q4. Played warsow as well. No mapping experience,but I'm eager to write about the game.
ADMIN
Dinius • December 01, 2014
Sounds good, but there's the writing about part which makes me think it's better to wait until the next (next) alpha release, where the multiplayer part etc will be more tested.. :p
e: added :)
VIP
stealth • December 01, 2014
I've played W:ET, Warsow and I tried defrag a few times. I have mapping experience. If there's a free spot I'd would mind trying the game. If there's a better candidate I'll wait for the next wave.
ADMIN
Dinius • December 01, 2014
Added.
ADMIN
Dinius • December 01, 2014
Added :)
Blarget2 • December 01, 2014
I am a Mapper, Pixel artist, 3D modeller, and the theme you are going for is my favorite!
I have played a bit of wSw, I play a lot of cpma, I play Pq3 some times, and I played defrag a bit as well. I know how the physics work for the most part. (oh and I bought Reflex and played with its editor as well and jumped a lot).
Here is my website: www.blarget.org
I have experience in multiple level editors, octatree and BSP alike.
Fun Fact: one of my best friends from the Descent community (old space ship 1994 game), was the music producer for warsow. We hanged out and made descent mods together all the time. Sadly he has passed away though. I miss him.
ADMIN
Dinius • December 01, 2014
Added :)
ADMIN
Dinius • December 01, 2014
Added some info to the end of first post.
Swee4T • December 01, 2014
Looks live you have no racesowian yet.
I am Swee4T. I have been racing since 0.4 wsw (2008). I had been playing df active but i just like racesow more. However I am still playing df sometimes. Currently i got a (bit) inactive - just like the rest of the racesow com because of wsw. 1.5 and no racesow support -
Ive done 4 or 5 maps. But tbh I am not a very good mapper tho my last maps were pretty play and enjoyable.
I mostly like playing with weapons or finding creative routes which mostly require tech skill (and imagination :D )
btw: you should ask Rust7 for maps.
VIP
huPo • December 01, 2014
I used to love Descent a lot. It's been huge inspiration to me in any design. I hope you can produce something close to descent design in the future :)
FreakOrama • December 02, 2014
Added :)by Dinius
Thanks :)
ADMIN
Dinius • December 02, 2014
Added :)
Is he still active though? Have the impression that r7 & co are mostly occupied with other stuff these days..
KittenIgnition • December 02, 2014
Rust7 is still alive, he joins servers sometimes, but I haven't paid attention to his map output of late. He definitely has not left though. At least as of a few weeks ago.
VIP
QaleQ • December 02, 2014
Another racesowian here :) I'm ale (or QaleQ) I'm the current top player in racesow, or MGXRace, as it goes by nowadays.
I've played for about 2 years now, and since then I've been a big part of coming up with ideas to evolve and improve the game. I've been the go-to-guy for the various devs the game has had since I've been around. No mapping experience, unfortunately. But, I would devote much time and effort to help out in any way I can!
ADMIN
Dinius • December 02, 2014
Added
;)Despite the lie about being the top player, you look like
#2 to me!
:PVIP
QaleQ • December 02, 2014
Woohoo! :)
Hehe, the "skill" calculation is horribly inaccurate on the current site, a way more appropriate skillcalculation, which base skill on average points per maps finished, instead of points per maps seen, looks like this: http://i.imgur.com/qrXkEVY.png :)
ADMIN
Dinius • December 02, 2014
Sure sure, blame the system.. :lol: But yeah, good to have you on board, I have a feeling you could be 'useful' :P
Swee4T • December 02, 2014
ale really is a top player. Also he came up with many suggestions, feedback, improvements.
That are all no lies. But we just havent devs to fullfil his (ours) dreams/suggestions.
You really better dont take him easily. He will be telling you thousand of things :D
//
ADMIN
Dinius • December 02, 2014
Hehe, sounds good to me :)
Theodorus • December 02, 2014
better candidate than stealth? pls
Coming from ET and defrag.
Made a few shitty maps for defrag (
http://ws.q3df.org/maps/?map=&au=arca.fi )
Up for testing whatever it is you're going to call the vq3-esque physics.
You know me.
ADMIN
Dinius • December 02, 2014
You only gots to login to view development threads :) And yes, I do.. :P
Tried and couldn't view any without logging in.
ADMIN
Dinius • December 02, 2014
Oh, hmz, weird, Looking into it..
E: I think you might have just had bad luck with your clicks, seeing as most threads atm are in the development section. If you try e.g. the level design thread by hupo or the 'It's alive' in news you should be fine.
Also, is wut who I think it is?
ADMIN
Dinius • December 02, 2014
By the sound of it, yes. Wuttard, the polish guy from ET.
So no, I was thinking Shio.
ADMIN
Dinius • December 02, 2014
Added some clarification.
VIP
huPo • December 02, 2014
You're exactly one of those useless testers I mentioned above. You don't know how to give feedback, nor have you actually played any game for any other purpose than chatting in the latest 5 years. Nope, will not be accepted.
VIP
QaleQ • December 03, 2014
@Dini: haha xD
I truly hope you don't plan on implementing a pionts/skill system that penalizes you (heavily) for forgetting to close the game before you go out! :P
@Swee4T: Most of my ideas have indeed become reality, Swee4T. So I'm not sure what you meant by that :P Anyway, I appreciate the comment :)
Bazz • December 04, 2014
yoo.
I'm a terrible quake 3 defrag player, but no mapper.
I suppose you know me if you played defrag online.
I'd really like to check out projectRIK =)
Greetings,
Bazz
ADMIN
Dinius • December 04, 2014
Added. But if you lose dfwc to Arcaon you're out! :lol::p
Bazz • December 04, 2014
Haha, I'll make sure he won't!
Lithz • December 04, 2014
| edited February 26, 2015 good at quake 3 defrag lol
ADMIN
Dinius • December 04, 2014
Yeah some people just don't have any modesty what so ever..
phuzion • December 04, 2014
I'm an old fart from the Quake scene who's been playing on and off since '96. I was around when the oldest Q3 defrag community started, and I enjoy the movement physics in Quake. I'm familiar with the id Tech engines (1-4). This game looks and sounds interesting to me, and I'd like to try it out, for science. Unfortunately I don't have any mapping experience.
Bazz • December 04, 2014
I am. If youre rank 1 at dfwc and say ''good'' you can call it being modest
ADMIN
Dinius • December 04, 2014
| edited February 26, 2015 Yes.
Lithz • December 04, 2014
I don't think calling yourself good at anything is being modest. Plus you're only rank 1 cus I'm focusing on vq3, obviously.
Lithz • December 04, 2014
What's your actual nationality btw? You're changing flags all the time! :p
Bazz • December 04, 2014
Ill change it
ADMIN
Dinius • December 04, 2014
| edited February 26, 2015 Which ranking are you guys getting this #1 stuff from btw?
Lithz • December 04, 2014
http://dfwc.q3df.org/comp/dfwc2014/standings.html
Not all demos have been validated so need to wait for the standings to update.. Bazz will be rank one when they've updated.
ADMIN
Dinius • December 04, 2014
Yeah already talked to him, I thought you were thinking overall rankings and not dfwc :) (which is sth df doesn't have afaik)
ADMIN
Dinius • December 04, 2014
| edited February 26, 2015 Science, you say?
Anyways, added.. :)
VIP
TimothyK • December 04, 2014
Hi, I'm Timothy aka usf.
I am one of the most talented and gifted players in both defrag and ET.
I would love to be a part of the alpha/beta release and share my invaluable insight when it goes live.
edit: I don't know anything about mapping.
ADMIN
Dinius • December 04, 2014
I kinda thought it was understood that you'd get it anyways... But if you want to be the list then sure why not!
E: you forgot 'one of the most modest'
Goldlee • December 06, 2014
I've played a bit of Quake 3 and Warsow, got to the point where I could do pretty good runs around maps but never really practiced too much. Recently found my love of jumping again with some CSS and TF2 servers but I'm looking to try something purely dedicated to it to improve my skills and have a real go at it!
As for mapping I've made a few maps Source's Hammer Editor but nothing released to the public. Wouldn't really classify myself as a mapper, but I have the basic skills.
VIP
QaleQ • December 06, 2014
I don't see why anyone would recommend r7 as a mapper (edit: mean to complete this sentence with: for a game in it's early stages!). 99% of his mapping track record consist of 2-4 second maps. Those kinds of maps hardly appeal to the majority.
We have two highly skilled and innovative mappers in Warsow, however (pneu and futstone). I'll try to get them over here.
ADMIN
Dinius • December 06, 2014
It's true he has some very short ones, but I wouldn't say 99% at all.. I don't know how many percent it would be, but he surely has made more "normal length" maps than most others..
adrlol • December 06, 2014
Hello Adrian (aDrlol, MASTAH) from defrag, played alot of wsw,quake3 and quakeworld etc.
Mapping aint my thing. Boom <3
ADMIN
Dinius • December 06, 2014
Added :)
Lithz • December 06, 2014
Nailed it.
TheLDer • December 06, 2014
v54
Played: W:ET, defrag + other cool games
Mapping: Some, nothing released
ADMIN
Dinius • December 06, 2014
v51
inept • December 06, 2014
VIP
asda • December 06, 2014
ET and defrag player.
I have made some maps but let's pretend that I can't map since most of my creations have been rather horrendous.
ADMIN
Dinius • December 06, 2014
hehe :D
Added :)
VIP
asda • December 06, 2014
Aww... You even spelled the name correctly :)
ADMIN
Dinius • December 06, 2014
I know <3
Didn't copy it from old tjme records page or anything. :p
ADMIN
Dinius • December 06, 2014
So, no? :p
VIP
QaleQ • December 06, 2014
So, no? :pby Dinius
He wants in, he just thought he was getting ignored when you replied to asda but not him :d
ADMIN
Dinius • December 06, 2014
I've known asda for .. I dno, years :p Hence the quick add.
I wrote in my first post that just coz you're not added right away doesn't mean you won't be, so he's not being ignored. But I know his name from somewhere, I just want to figure out from WHERE first :p
VIP
QaleQ • December 06, 2014
He said he knew you from ET :3
ADMIN
Dinius • December 06, 2014
Ah, right, added! :mrgreen:
VIP
TimothyK • December 07, 2014
v57 +button3
inept • December 07, 2014
I was in eT with you for some time before you left for another game, but that was a very, very long time ago. I also play warsow.
Clear • December 07, 2014
I feel out of place here, but I've played Urban Terror for four years, so, similar physics but also considerably different. I've also played Red Eclipse and Xonotic off an on for some time now.
I'm not a mapper, unfortunately, but I'd like to be able to provide feedback because this looks like a really exciting project.
ADMIN
Dinius • December 07, 2014
Added
ADMIN
Dinius • December 07, 2014
Added
inept • December 07, 2014
I'd honestly recommend rust7. He has a style that'd suit the rik movement style pretty well in my opinion. The 2-4 second maps are due to the shortcut-ability of his defrag maps in warsow. But getting pneu on board is a must.
VIP
QaleQ • December 07, 2014
It's true he has some very short ones, but I wouldn't say 99% at all.. I don't know how many percent it would be, but he surely has made more "normal length" maps than most others.. by Dinius
Might have been an unfair percentage, yes! Looking through the maps he's made that i haven't played shows he's actually made quite a few longer maps aswell. My bad! Might be that the guy that uploaded most r7 maps we have on the warsow servers had a preference toward shorter maps. :3
On a sidenote; I'm a big "short map" buff, so I'd love to see some of those in RIK aswell, just thought we'd wanna start off with adding some more generally appreciated maps :d
Jorge • December 08, 2014
THELDER THELDER THELDER THELDER THELDER THELDER!!!!!!!!
v57 v57 v57
Flame • December 09, 2014
Hey,
If applications are still going ahead - would love to apply - been a fan of trickjumping since ET days and would love to be able to test the game. From what I've seen of the trailer, looks awesome already.
I have basic experience with mapping - released 1 map for ET relating to trickjump and done other various trickjump maps which were never released.
Look forward to the release of the game and best of luck with it!
karl • December 09, 2014
Hey! karl (also known as weqo) here. Been a fan och trickjumping since '97, starting with quakeworld. Played a lot of cpma and ra3, also played defrag back when it was released. Since 2007 I've played racesow as a "top player" and profiled as an active member of the racesow community, contributing with code to the mod and released a few maps.
VIP
huPo • December 09, 2014
In. Your map designs are already very similar themed, so I think you'd have no problem making maps for RIK, and our simplified look on the maps.
VIP
huPo • December 09, 2014
In.
Flame • December 09, 2014
Awesome - Yeah I like the clean look and style of these types of maps, the only problem I'd have would be balancing jumps for the more skilled jumpers since this style of jumping wasn't exactly my strong point!
Thanks though, looking forward to helping out.
VIP
huPo • December 09, 2014
I'm amazed how almost no one has linked any of their previous work with their application, even though it's rather normal procedure to do so. More than likely even the most basic level mappers would get in, so there's no need to hide your previous work for the reason of thinking you aren't capable enough. It would only speed up the progress for us to see who are the most experienced mappers, so in future if we need assistance with something we'd know whom to ask.
jace • December 09, 2014
Hi. I would really love to help you guys test. I have some basic mapping experience with radiant, but I haven't released any maps. I used to trickjump on ET, on both AP and normal physics. Looking forward to helping you test this wonderful project!
ADMIN
Dinius • December 09, 2014
Added :)
ADMIN
Dinius • December 09, 2014
Added :)
ADMIN
Dinius • December 09, 2014
Ok I'm closing the "open signups" now, got more than enough people for this time around. Any older dfers want a go give me a shout at IRC or something :)