RIK development is on hold. (more info)
- June 23, 2015 by DiniusDocument the compile switches and settings
- [ Low ] With images.
Website
- June 23, 2015 by DiniusMake normal compile faster, adapt final compile to be a bit different
- [ Low ] a bit different => less buggy lights at parts. so the normal compile would bascially do as quick a light compile as currently possible, and the...
RIKdev
- June 23, 2015 by DiniusAdd misc more compile switches/worldspawn keys
- [ Normal ] There is already a few of these. But add the "rest" so to say, to control any of the skybox shader parameters, etc..
RIKdev
- June 23, 2015 by DiniusAnnoying button animation
- [ Low 1 ] When you swap from the settings view to level design after 1 or 2 seconds the buttons do some kind of animation. Annoyance is that if you select a...
RIKdev
- June 22, 2015 by DiniusFix some HUD related FPS issues
- [ Normal ] Running at > 125 FPS causes some HUD related issues. Higher FPS = more noticeable. Connection lost screen when speccing high ping players...
Game
- June 21, 2015 by PuddMouse Movement Becomes Unresponsive after Setting Sensitivity
- [ Won't Fix 4 ] After changing the mouse sensitivity through the console, moving my mouse no longer causes the camera to rotate. Mouse clicks still work though, as I...
Game
- June 21, 2015 by DiniusInput Delay
- [ Invalid 4 ] I'm experiencing some delay between moving my mouse and the camera actually rotating in game. If I were to estimate, it would be around a .1-.3...
Game
- June 21, 2015 by DiniusIn-run saving
- [ Maybe ] Only within certain fields, and not keeping speed. So basically just for longer maps with multiple teleporters that stop you or alike. Inspired by...
Game
- June 21, 2015 by Dinius'Pause' fields/someting
- [ Maybe ] For e.g. very long maps, or even something like piercy's strafepad map. You would have a "pause" field after each teleport. Or possibly a key at...
Game
- June 21, 2015 by DiniusPlayer 'shadow'
- [ Normal ] Some sort a player shadow, signifying distance to the ground. Possibly with some color change or sorts when you're in air vs have landed.
Game
- June 20, 2015 by DiniusMore run stuff ingame
- [ Low ] Haven't quite decided on which of these (and others) to include yet. Have tons of pages of notes and a few chatlogs on misc of this stuff, this is...
Game
- June 20, 2015 by DiniusMisc record features
- [ Low ] Some of the planned record stuff for website.. "Trending" / "Hot" players (the ones who have been beating the most times recently, maybe a bit...
Website
- June 20, 2015 by DiniusEnter for chats
- [ Low ] Allow opening the chat just using enter, etc..
Game
- June 20, 2015 by DiniusBetter looking quickcompile
- [ Low ] Very much not a priority at all.
RIKdev
- June 20, 2015 by Diniussame time = different ranks
- [ Invalid 1 ] title says it all, if you have the same time as an existing rank then you don't get the same rank.
Website
- June 20, 2015 by DiniusMissing autocomplete
- [ Low 1 ] Allow autocomplete for levels we don't have locally. Allow autocomplete for votes.
Game
- June 19, 2015 by DiniusAnti-prejump, require starting from spawn height
- [ Discarded 2 ] At the moment, you can't walk to another height and save, and then start the run. But at e.g. stealth-blue, you can walk up and start it...
Game
- June 19, 2015 by DiniusServers: random map at startup
- [ Normal ] When a server fires up, have change to a random map instead of just booting genesis. Should check with the website to make sure it gets the...
Game
- June 19, 2015 by DiniusCrouchslide release
- [ Discarded 1 ] Releasing crouchslide while holding special should result in a "cs release halfjump", at the moment it simply doesn't release at all....
Game
- June 19, 2015 by DiniusSkies2 no respawn
- [ Discarded 1 ] Players fall through the skybox with skies2
Game
- June 18, 2015 by DiniusImprove the view smoothing
- [ Low ] In certain situations, the current smoothing doesn't work optimally, and you can get small nudges. A new smoothing technique/code is already...
Game
- June 17, 2015 by DiniusSloperun release a bit unreliable on some angles
- [ Maybe 1 ] Noticed it on zad-powerjumpers, going reversed on the relatively steep slope seems a bit unreliable for the sloperun release.
Game
- June 17, 2015 by DiniusTweak around the spam protection a bit
- [ Low ] See title. Ease up \ rearrange stuff a bit.
Website
- June 17, 2015 by DiniusDon't count servervotes for vote limitations.
- [ Normal ] Don't count the automatic server-called votes for the limitation. Also, maybe allow two votes before it's "locked down" for a little bit
Game
- June 15, 2015 by DiniusDemo features
- [ Low ] Serverside demo recording "Animated"/cinamatic camera effects "Follow player" cameras Reverse functionality Start-at-time Seek bar Save only...
Game
- June 15, 2015 by DiniusAllow comments on general pages
- [ Normal ] General pages = tutorials and documentation.. :)
Website
- June 15, 2015 by DiniusSensitivity 'switch'
- [ Low ] +cmd_sens2 or something, to mimic mouse buttons that would allow you to change sensitivity. E.g. while holding shift your sensitivity would go to...
Game
- June 15, 2015 by DiniusGraphics card profiles
- [ Low ] Use nvapi or possibly amd's corresponding api, to create profiles so RIK will not run on integrated cards.
Installer
- June 15, 2015 by DiniusWindows 7 x86/32bit _client.dll issue
- [ Can't reproduce 2 ] Seemingly random error on some Windows 7 x86 installs where the _client.dll fails to load. Need more info on it in order to fix it. At the moment...
Game
- June 15, 2015 by DiniusShow diagonal length between two clipper points
- [ Low ]
Radiant
- June 15, 2015 by DiniusActivity log for development
- [ Maybe ] Another page in the development section showing an activity log. Mostly for status changes and alike. Maybe a simple loop of ~50 recent actions or...
Website
- June 15, 2015 by DiniusFix read/unread state for forum
- [ Normal ] This is a bit buggy at times. So fix it, then maybe implement it for development section too :)
Website
- June 15, 2015 by DiniusPlayer 'boxes' or something
- [ Normal ] Something like a transparent box or something for players.. Required before circuit: https://projectrik.com/development/idea/39
Game
- June 15, 2015 by DiniusCountry flags ingame
- [ Maybe ] Using geoip, or possibly what fall back to geoip if the user hasn't specified anything in their profile.
Game
- June 15, 2015 by DiniusCollaborative mapping
- [ Low ] Add support for multi-author levels. Would show e.g. "by 3 mappers" instead of "by huPo".
Website
- June 15, 2015 by DiniusShow which runtypes are enabled for levels
- [ Low ] On the level page, that is. Atm it's only visible to admins via the edit level info popup.
Website
- June 15, 2015 by DiniusFile upload
- [ Low ] Allow uploading/attaching files just like for images. rikrec/zip/common formats..
Website
- June 15, 2015 by DiniusEmbed twitch
- [ Low ] Add ability to embed twitch videos. A bit problematic since twitch doesn't seem to respect the flashvars for preventing autoplay, and autoplay is...
Website
- June 15, 2015 by DiniusMumble/teamspeak servers
- [ Maybe ] They are already up and have been for a few months. But need to "incorporate" them into the website or something.. Add them below servers on play...
Website
- June 15, 2015 by DiniusExpand on the 'vote map random' command
- [ Normal ] /vote map random easy and such. This depends on the 'Level ratings' to be in place: https://projectrik.com/development/idea/24 + remove...
Game
- June 15, 2015 by DiniusFull Level list that sorts by record TYPES set
- [ Low ] e.g. sort by which map has the most weapon records set.
Website
- June 15, 2015 by DiniusRockets while crouched are not handled correctly
- [ Low ] E.g. crouch next to a wall, shoot upwards, and you'll bounce upwards..
Game
- June 15, 2015 by DiniusIncreased banning functionality
- [ Low ] Add increased functionality for banning players. Hardware/etc.
Game
- June 15, 2015 by DiniusNotifications when compile finishes
- [ Low ] Add options for displaying a messagebox and/or playing a sound when a non-quick compile finishes, and the window doesn't have focus.
RIKdev
- June 15, 2015 by DiniusSetting for wall/floor transparency
- [ Low ] Player setting to change the transparency of flat/vertical surfaces ingame.
Game
- June 15, 2015 by DiniusMinor fadeout bug at mapchange
- [ Normal ] If a player falls into a respawn trigger of some sort while the map is fading out the fadeout is aborted.
Game
- June 15, 2015 by DiniusWorldspawn key for skipping skylight entirely
- [ Low ]
RIKdev
- June 15, 2015 by DiniusFree spectators can still hear the previous client they spectated
- [ Normal ]
Game
- June 15, 2015 by DiniusChat settings
- [ Low ] Settings for fontsize, line length, fadeout/stay time, and so on, for the chat field.
Game