Circuit status update
Been working mostly on circuit the past couple of weeks. Making the first map took a while longer than planned. At the moment everything is ready aside for the code for the individual "pickups". Those blue circles you see in the image below are pickups, e.g. you could pick up a speedboost, rockets, or many other things. Everything surrounding the pickups is done (picking them up, using them, pickup respawning, etc), just not the part where something actually happens when you use them :) Will start working on that today, and start running tests in a few days. Will do this on a private server in case there's a lot of major bugs. If you want to join in on the pre-release testing, throw me a PM with your steam username or something..
As mentioned above, here's a preview of "circuit1". I have a few other maps almost ready as well. :) (smaller and easier ones)
Version 1242 and > 10k records
We passed 10000 records set today! :)
As for the update, there's a lot of misc stuff in this one. A lil summary:
- You see the non-wasd keys by the crosshair when spectating.
- Proper/advanced pushes! (i.e. jumppads and alike)
- Some nice stuff like jump speed history, and speed graph. Both of these are pretty much in a temporary state, until I figure out some nice way of displaying them, or something along those lines.
- Shared ranks for identical times have been enabled.
- Some additions to the ingame scores (your own time if you're not in top10, and the average time)
- Fixed some minor walljump bugs.
Details: https://projectrik.com/development/changelog/1242
And of course, some new levels have been released since last time! :)
Player stats
Check it out: https://projectrik.com/rankings/player/dinius
Still some tweaks etc to be done :)
Version 1237
Most notably, the multi-pad-crouchslide is back (was possible in some early alpha versions). The compiler has had some bugs fixed, and should perform better now. Check out the changelog for more info on that.
There's also been some changes to the website. You can view records for older versions of levels. Have a look here for an example. Also, all the levels now have difficulty ratings, like this. I'll incorporate that stuff in the vote map random command soon as well :)
And when you finish a run, it'll save a copy of that demo now. At the moment it does this after you load. And so on.. :)
Version 1235 and starting circuit
Mostly some misc fixes in this release. The improved trigger handling should help a lot when playing with high ping, for the cases where e.g. a checkpoint wouldn't register. There's also some very experimental code for the shootpoint prediction, this will be cleaned up / improved relatively soon. See the changelog for more details :)
https://projectrik.com/development/changelog/1235
+ Good news! I'm starting work on the circuit gametype now!
Read more about circuit here: https://projectrik.com/development/idea/39
And as often is the case, we've had some new levels! There was a 10 day streak going there with one or more level updates every day, nice!:mrgreen: Sooo while I work on the circuit stuff I expect you guys to beat that streak! (zad, di3s, stealth, pcpie, piercy, mindi, ronsu, haber, adam, xt4zy, I'm looking at you! >:D I'd look at huPo too but he'll probably just stare back).